Boss for Aquatic mission
May 21, 2019 14:29:07 GMT
Post by Usam1981 on May 21, 2019 14:29:07 GMT
RAG-79-G1 Waterproof Gundam (RAG-79-G1 Waterproof Gundam)
Tier: 5
Armor Class: Medium
Weight Capacity: 30
Terrain: Ground/Water
AI Package:
Shooting: 18 (+4)
Melee: 16 (+3)
Reaction: 14 (+2)
Defense: 12 (+1)
Aim: 0+4+1 (5)
Mobility: 0+4+1 (4)
Speed: +1
Evasion Rating: 10+1 + 2 + 2 (15)
Primary Upgrades:
Enhanced Power
Precision Targeting System
Shooting: 18 (+4)
Melee: 16 (+3)
Reaction: 14 (+2)
Defense: 12 (+1)
Aim: 0+4+1 (5)
Mobility: 0+4+1 (4)
Speed: +1
Evasion Rating: 10+1 + 2 + 2 (15)
Primary Upgrades:
Enhanced Power
Precision Targeting System
Extra Fuel Tank
Range Bonus: 50
Melee Bonus: 50Durability (1,250 total)
- Mobile Suit: 1,250/1,250
Equipment Space
- Melee x2
- Gun x2
- Artillery x1
Weapons
Large Torpedo
Weapon Type: Artillery (Aquatic)
Damage Type: Explosive
Damage per missile: 90 + 50 (140)
Shots per use: 1
Ammunition: 2
Accuracy Modifiers:
Close Range: +4
Mid Range: +6
Long Range: +4
Critical Chance: 20
Reload Time: 2 turns.
Weapon Type: Artillery (Aquatic)
Damage Type: Explosive
Damage per missile: 90 + 50 (140)
Shots per use: 1
Ammunition: 2
Accuracy Modifiers:
Close Range: +4
Mid Range: +6
Long Range: +4
Critical Chance: 20
Reload Time: 2 turns.
Beam Pick(T5)
A smaller bladed beam saber with a more concentrated blade, allowing it to be used under water.
Location: Handheld
Weight: 2
Durability: 80
Weapon Type: Melee
Damage Type: Beam
Damage per strike: 90 (140)
Beam Damage: 175 (DW: 165)
2H Beam Damage: 168
Accuracy Modifier: +4
Critical Chance: 20
Uses per charge: 6/6
Note: Only consumes a charge with contact.
Warning: Uses 2 charges when two-handed.
Recharge period: 2 turns.
Weight: 2
Durability: 80
Weapon Type: Melee
Damage Type: Beam
Damage per strike: 90 (140)
Beam Damage: 175 (DW: 165)
2H Beam Damage: 168
Accuracy Modifier: +4
Critical Chance: 20
Uses per charge: 6/6
Note: Only consumes a charge with contact.
Warning: Uses 2 charges when two-handed.
Recharge period: 2 turns.
Explosive Harpoon Gun
Designed with amphibious combat in mind, this weapon proved to be very versatile as it can be used while underwater or on land. A projectile weapon, that launches harpoons to pierce the armor of enemy mobile suits.
Tier: 5
Location: Handheld
Weight: 5
Durability: 200
Weapon Type: Solid
Damage Type: Explosive
Damage per Hit: 110 + 50 (160)
Critical Damage: 192
Hits per Attack: 1
Accuracy Modifiers :
Close Range: +4
Mid Range: +5
Long Range: +6
Critical Chance: 20
Ammunition: 3
Reload time: 1 turn
Designed with amphibious combat in mind, this weapon proved to be very versatile as it can be used while underwater or on land. A projectile weapon, that launches harpoons to pierce the armor of enemy mobile suits.
Tier: 5
Location: Handheld
Weight: 5
Durability: 200
Weapon Type: Solid
Damage Type: Explosive
Damage per Hit: 110 + 50 (160)
Critical Damage: 192
Hits per Attack: 1
Accuracy Modifiers :
Close Range: +4
Mid Range: +5
Long Range: +6
Critical Chance: 20
Ammunition: 3
Reload time: 1 turn
Needle Launcher
Location: Handheld
Tier: 3.5
Weight: 5
Durability: 175
Weapon Type: Gun (Aquatic)
Damage Type: Physical/Piercing
Damage per Hit: 60 + 17 (77)
Critical Damage: 97
Hits per Attack: 3
Accuracy Modifiers :
Close Range: +6
Mid Range: +5
Long Range: +4
Critical Chance: 20
Ammunition: 12
Reload Time: 1
Location: Handheld
Tier: 3.5
Weight: 5
Durability: 175
Weapon Type: Gun (Aquatic)
Damage Type: Physical/Piercing
Damage per Hit: 60 + 17 (77)
Critical Damage: 97
Hits per Attack: 3
Accuracy Modifiers :
Close Range: +6
Mid Range: +5
Long Range: +4
Critical Chance: 20
Ammunition: 12
Reload Time: 1
Hand Anchor
A rocket anchor weapon equipped onto a MS' forearm that has a grappling claw that can catch enemy units to pull them into the mobile suit's combat range. It can also be used to restrict the movements of an enemy mobile suit.
Location: Arm
Weight: 3
Weapon Type: Effect
Weapon Class: Melee
Effect: Enables "Restrain" action and can reel restrained opponents into close range from medium range.
Critical Chance: 20
A rocket anchor weapon equipped onto a MS' forearm that has a grappling claw that can catch enemy units to pull them into the mobile suit's combat range. It can also be used to restrict the movements of an enemy mobile suit.
Location: Arm
Weight: 3
Weapon Type: Effect
Weapon Class: Melee
Effect: Enables "Restrain" action and can reel restrained opponents into close range from medium range.
Critical Chance: 20
Streamline Aquatic Shield
Location: Arm
Can be used under water without any consequences
Weight: 5
Shield type: Physical
Durability: 800
Beam Resistant: No
Redirection Modifier: +5
Two-hand Penalty: -1 accuracy
Beam Resistant: No
Location: Arm
Can be used under water without any consequences
Weight: 5
Shield type: Physical
Durability: 800
Beam Resistant: No
Redirection Modifier: +5
Two-hand Penalty: -1 accuracy
Beam Resistant: No
Boss Abilities
+2 Evasion under water
Immune to fumbles