Restrain Weapons
Mar 3, 2019 23:45:15 GMT
Post by Admin on Mar 3, 2019 23:45:15 GMT
- Hand Anchor
A rocket anchor weapon equipped onto a MS' forearm that has a grappling claw that can catch enemy units to pull them into the mobile suit's combat range. It can also be used to restrict the movements of an enemy mobile suit.
Tier: 4
Location: Arm
Weight: 3
Weapon Type: Effect
Weapon Slot: Melee
Weapon Class: Mid Range (-2 vs long range or close range)
Accuracy Modifier: Tech
Effect: Enables "Restrain" action and can reel restrained opponents into close range from medium range as an action.
Critical Chance: 20
Price: (Tier x 175) - Heat Wire
The original Gouf's thick tentacle heat rod, somewhat limited in length, was replaced with a magnetic grappler mounted on a thin cable, allowing the right forearm to store a much greater length of heat wire and giving the weapon a much greater reach. The heat wire can release an electric charge to disable an enemy mobile suit, and in the hands of highly-skilled pilots, it can be utilized for hanging onto buildings or enemy units to buy time for Gouf Custom to launch surprise attacks. The weapon is also known as heat rod (anchor type).
Tier: 5
Weight: 2
Location: Forearm (Integrated)
Weapon Type: Melee (Effect: Shock)
Weapon Range: Close/Mid Range (Ineffective vs Long Range)
Accuracy Modifier: Tech
Accuracy: 0
Critical Chance: 20
Use: Can latch onto a mobile suit's limb as part of a Restrain action. The target suffers the effect of Shock damage every turn they are restrained. Heat Wire is considered Light for Restrain.
Shock (MS): On a hit, MS suffers -1 to all actions and Evasion Rating for one round. This effect applies even if blocked. On a critical hit the enemy is stunned for one round. Stunned machines cannot act or benefit from bonuses to Evasion Rating. Effect cannot stack.
Price: (200 x tier)