The thing from the past (A look at the old forum's menace)
Jun 11, 2018 3:30:42 GMT
Post by Admin on Jun 11, 2018 3:30:42 GMT
A translation of my old mobile suit from this forum's original incarnation. Though many of the weapons are removed, I've tried to adapt the weapons I did keep as close to this forum as I could. As the original forum did not have a weight capacity system or the same kind of weapon capacity system this forum does, I've ignored them entirely. As there was no system to properly govern if an attack hit or not, I've given the mobile suit stats that reflect the kind of "fun(!)" that was to be had back then.
Tier: 5 (Rare)
Armor Class: Medium
Terrain: Ground/(Sky)/Space
Aim: +5
Mobility: +6
Speed: +4
Evasion Rating: 10 (18)
Redirection Bonus: +16
Technique Points: 0/20
Reload: 2/2
Range Bonus: 50 (70)
Melee Bonus: 50 (70)
Durability
Full Armor Durability: (Takes damage first)
Equipment Durability
Ammunition
Equipment Space
Special Features
Upgrades:
Techniques
Weapons
AEU-MA0707 Agrissa Type 7
Tier: 3.5
Armor Class: Medium
Weight Capacity: 7 + MS/30 (Does not benefit from weight capacity)
Terrain: Ground/Hover
Price: 3,500 Credits
Docks with: Helion Medium
Warning: Cannot be used in Arena!
Aim: 0 (Helion)
Mobility: 0 (Ignores Helion upgrades)
Speed: 0 (Ignores Helion upgrades)
Evasion Rating: 10
Range Bonus: 35 (Replaces Helion)
Melee Bonus: 35 (Replaces Helion)
Durability (1,925)
Equipment Durability:
Equipment Space
Special Features
Weapons
[li]Plasma Cannon
Weapon Type: Artillery (Special)
Weapon Location: Body (Integrated)
Weight: 2 (0) (Integrated)
Damage per fire: 80
Damage type: Heat/Shock
Accuracy Modifier: -1
Critical Chance: 20
Shots per use: 1
Recharge time: 3 turn[/li][/ul]
RX-78-1 Prototype Gundam + Agrissa
Tier: 5 (Rare)
Armor Class: Medium
Terrain: Ground/(Sky)/Space
Aim: +5
Mobility: +6
Speed: +4
Evasion Rating: 10 (18)
Redirection Bonus: +16
Technique Points: 0/20
Reload: 2/2
Range Bonus: 50 (70)
Melee Bonus: 50 (70)
Durability
- Head: 150
- Torso: 650
- Arms: 425/425/425/425/425/425
- Legs: 425/425
Full Armor Durability: (Takes damage first)
- Head: 100
- Torso: 250
- Arms: 200/200/200/200/200/200
- Legs: 200/200
Equipment Durability
- Beam Saber: 100/100/100/100
- Gatling Guns: 240/240/240/240/240/240
- Shields: 300/300/300/300
Ammunition
- Vulcans: 5/5
- Gatling Guns: 4/4/4/4 Out of 4/4/4/4
Equipment Space
- Melee x2
- Gun x1
- Artillery x1
Special Features
- Just what is this thing?: This machine has abilities and equipment it simply should not have. Nullifies any penalties from weight capacity and grants unlimited equipment slot space.
- It can fly: Yup.
- Full Armor (Expendable Armor Plates): Has sacrificial armor that protects the actual body and is discarded once depleted.
- Dodger: This thing refuses to take any serious damage. Evasion Rating is set to 18.
- Hitter: This machine has impossible accuracy! +5 to Aim and Mobility.
- Luna Titanium/Gundarium:
Reduces damage from physical weapons by 15% and nullifies critical damage from those weapons.
Has no effect against Heat, Beam, or other damage types. - Asura: This mobile suit has somehow been equipped with an additional four arms, giving it six arms total.
- With the help of Kyoji?: Has somehow acquired the power of the Shining Gundam.
Upgrades:
- Improved Motors: Upgrades the motors in your machine's limbs, enabling it to carry more weight with less difficulty.
Effect: +10 Weight Capacity
This upgrade does not apply nor contribute to the weight capacity bonus.
Does not stack - Ammo Storage: Installs an additional compartment to carry extra ammunition for the mobile suit's weaponry. Allows the machine to reload a weapon up to 3 times instead of 2.
Effect: +1 Reload Limit
Does not stack - Fisticuffs:
Enhances a mobile suit's fists and feet for unarmed combat.
Effect: Applies an additional half (150%) of a mobile suit's Melee bonus to unarmed attacks.
Note: Does not apply to Strike weapons
Techniques
Technique: Shining Finger
"This hand of mine glows with an awesome power!
Its burning grip tells me to defeat you!
TAKE THIS!
MY LOVE, MY ANGER, AND ALL OF MY SORROW!
SHINING FINGER!"
The Shining Finger concentrates a large amount of energy into the mobile suit's hand, resulting in it glowing bright green. Doing so enables the machine's hand to tear through the armor of rival machines as if they were wet tissue.
Damage: 500
Damage Type: Heat/Physical
Technique Type: Melee
Number of targets: 1
Accuracy Modifier: 0
Critical Chance: 20
Technique Points: 10
Cooldown Period: 3 turns
Weapons
- 60mm Vulcan Gun
Location: Mounted on head
Weapon Type: Gatling/Pistol
Damage type: Physical
Damage per fire: 40/40/40 (120 total) ---> 64/64/64
Accuracy Modifiers:- Close Range: +1 (+6)
- Mid Range: 0 (+5)
- Long Range: -1 (+4)
Total uses per load: 5
Reload time: 1 turn - Beam Saber x4
Location: Handheld
Weight: 2
Weapon Type: Melee
Damage Type: Beam
Damage per strike: 100 (170)
Beam Damage: 213
Durability: 100
Uses per charge: 6/6
Note: Only consumes a charge with contact.
Warning: Uses 2 charges when two-handed.
Recharge period: 2 turns.
Accuracy Modifier: 0 (+6)
Offhand Accuracy: +2
Critical Chance: 20 - Gatling Gun x6
Location: Arms
Weight: 6
Durability: 240
Weapon Type: Gun
Damage Type: Physical/Heat
Damage per Hit: 40 (52)
Bonus Damage: 50 (65)
Hits per Attack: 6
Accuracy Modifiers:- Close Range: +1 (+6)
- Mid Range: 0 (+5)
- Long Range: -1 (+4)
Ammunition: 24 (4 uses)
Reload Time: 1
Upgrade: Thermite Rounds
Upgrades a ranged weapon so it fires super heated ammunition.
Effect: +Heat Damage (+25% damage vs shields) - Medium Shield II x4
Location: Arm
Weight: 5
Shield type: Medium Physical
Durability: 500
Beam Resistant: No
Redirection Modifier: +4
Two-hand Penalty: -1 accuracy
Incompatible with fighter mode transformations.
Price: 700 Credits
AEU-MA0707 Agrissa Type 7
Tier: 3.5
Armor Class: Medium
Weight Capacity: 7 + MS/30 (Does not benefit from weight capacity)
Terrain: Ground/Hover
Price: 3,500 Credits
Docks with: Helion Medium
Warning: Cannot be used in Arena!
Aim: 0 (Helion)
Mobility: 0 (Ignores Helion upgrades)
Speed: 0 (Ignores Helion upgrades)
Evasion Rating: 10
Range Bonus: 35 (Replaces Helion)
Melee Bonus: 35 (Replaces Helion)
Durability (1,925)
- Body: 545
- Legs: 345/345/345/345
Equipment Durability:
- Carbon Claws: 280/280
- Linear Cannon: 245
Equipment Space
- Integrated Weapons (Cannot trade out or install additional weaponry)
- Linear Cannon x1
- +Helion Equipment Space
Special Features
- Docked: All attacks aimed at the Helion have -4 accuracy while the Agrissa is docked/functional.
- Eject System: Automatically ejects the Helion if Agrissa is destroyed.
- Plasma Field: Any grappling rolls attempted by the Agrissa immediately pin if successful. Upon successful pinning, the target automatically suffers 5 electrical damage to Pilot Health and -2 to all actions each turn, starting with the pinning turn, until successful escape or death.
Vs AI Pilot: Automatic 75 shock damage to enemy torso each turn.
Weapons
- Carbon Claw x2
Weapon Type: Sword
Weight: 8/8 (16 --> 0 Integrated)
Durability: 280/280
Damage per strike: 100 (170)
Damage Type: Physical
Weapon Accuracy: 0 (+5)
Critical Chance: 20 - Linear Cannon
Location: Handheld
Weight: 7
Durability: 245
Weapon Type: Artillery
Damage per shot: 100
Piercing Damage: 25
Damage Type: Physical/Piercing
Accuracy Modifiers:- Close Range: -2 (+3)
- Mid Range: 0 (+5)
- Long Range: +1 (+6)
[li]Plasma Cannon
Weapon Type: Artillery (Special)
Weapon Location: Body (Integrated)
Weight: 2 (0) (Integrated)
Damage per fire: 80
Damage type: Heat/Shock
Accuracy Modifier: -1
Critical Chance: 20
Shots per use: 1
Recharge time: 3 turn[/li][/ul]