Tier 3.5 Automatic Weapons
Mar 17, 2018 18:02:54 GMT
Post by Admin on Mar 17, 2018 18:02:54 GMT
- 4-Tube Bop Gun
Tier: 3.5
Location: Arm
Handling: Installed
Quantity: Singular
Weight: 3
Durability: Arm
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 40
Bonus Damage: N/A
Rate of Fire: 4
Accuracy Modifiers:- Close Range: +1
- Mid Range: 0
- Long Range: -1
Critical Chance: 20
Total Ammo: 12
Rounds before Reload: 3/3
Reload/Recharge Time: 1 action
Price: 700
Code
[ul type="disc"]
[li][b]4-Tube Bop Gun[/b]
Tier: 3.5
Location: Arm
Handling: Installed
Quantity: Singular
Weight: 3
Durability: Arm
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 40
Bonus Damage: N/A
Rate of Fire: 4
Accuracy Modifiers:
[ul type="disc"]
[li]Close Range: +1[/li]
[li]Mid Range: 0[/li]
[li]Long Range: -1[/li]
[/ul]
Critical Chance: 20
Total Ammo: 12
Rounds before Reload: 3/3
Reload/Recharge Time: 1 action
Price: 700
[/li]
[/ul]
- 2-tube Improved Bop Gun
- Close Range: +2
- Mid Range: 0
- Long Range: -2
Ammunition: 8
Reload Time: 1[/PTab][/PTabbedContent]Price: 750[/ul]Code
[ul type="disc"][li][b]2-tube Improved Bop Gun[/b][/li]Location: Hand
Tier: 3.5
Weight: 3
Durability: Arm
[PTabbedContent][PTab=2-Tube Gun]Weapon Type: Melee
Damage Type: Physical
Damage per Hit: 70 (Crit: 84)
Bonus Damage: 88 (Crit: 105)
Hits per Attack: 1
Accuracy Modifier: 0
Critical Chance: 18-20[/PTab][PTab=Flamethrower]Weapon Type: Gun
Damage Type: Heat (+25% Damage vs Shields)
Damage per Hit: 70 (Crit: 84)
Bonus Damage: 88 (Crit: 105) vs Shields
Hits per Attack: 1
Accuracy Modifiers :[ul type="disc"][li]Close Range: +2[/li][li]Mid Range: 0[/li][li]Long Range: -2[/li][/ul]Critical Chance: 20
Ammunition: 8
Reload Time: 1[/PTab][/PTabbedContent]Price: 750[/ul]
- 120mm Gatling Gun
Tier: 3.5
Location: Shoulder
Handling: Mounted
Quantity: Singular
Weight: 4
Durability: 140
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 40
Bonus Damage: N/A
Rate of Fire: 4
Accuracy Modifiers:- Close Range: +1
- Mid Range: 0
- Long Range: -1
Critical Chance: 20
Total Ammo: 20
Rounds before Reload: 5/5
Reload/Recharge Time: 1 action
Price: 800 credits
Code
[ul type="disc"]
[img alt=" " src="https://vignette.wikia.nocookie.net/gundam/images/a/a6/MS-06K.jpg" style="max-width:100%;"]
[li][b]120mm Gatling Gun[/b]
Tier: 3.5
Location: Shoulder
Handling: Mounted
Quantity: Singular
Weight: 4
Durability: 140
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 40
Bonus Damage: N/A
Rate of Fire: 4
Accuracy Modifiers:
[ul type="disc"]
[li]Close Range: +1[/li]
[li]Mid Range: 0[/li]
[li]Long Range: -1[/li]
[/ul]
Critical Chance: 20
Total Ammo: 20
Rounds before Reload: 5/5
Reload/Recharge Time: 1 action
Price: 800 credits
[/li]
[/ul]
- GINN Gatling Guns
Tier: 3.5
Location: Shoulders
Handling: Integrated
Quantity: Paired
Weight: 6 (3/3)
Durability: Arms
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 30
Bonus Damage: N/A
Rate of Fire: 6 (3/3)
Accuracy Modifiers:- Close Range: +1
- Mid Range: 0
- Long Range: -1
Critical Chance: 20
Total Ammo: 24 (12/12)
Rounds before Reload:- Left GINN Gatling: 4/4
- Right GINN Gatling: 4/4
Reload/Recharge Time: 1 turn
Price: 850 credits
Code
[ul type="disc"]
[li][b]GINN Gatling Guns[/b]
Tier: 3.5
Location: Shoulders
Handling: Integrated
Quantity: Paired
Weight: 6 (3/3)
Durability: Arms
Weapon Type: Gun (Automatic)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 30
Bonus Damage: N/A
Rate of Fire: 6 (3/3)
Accuracy Modifiers:
[ul type="disc"]
[li]Close Range: +1[/li]
[li]Mid Range: 0[/li]
[li]Long Range: -1[/li]
[/ul]
Critical Chance: 20
Total Ammo: 24 (12/12)
Rounds before Reload:
[ul type="disc"]
[li]Left GINN Gatling: 4/4[/li]
[li]Right GINN Gatling: 4/4[/li]
[/ul]
Reload/Recharge Time: 1 turn
Price: 850 credits
[/li]
[/ul]