GF13-017NJ Shining Gundam
Jul 13, 2017 3:49:04 GMT
Post by Admin on Jul 13, 2017 3:49:04 GMT
GF13-017NJ Shining Gundam
Tier: 9 (Legendary)
Armor Class: Medium
Weight Capacity: 30
Terrain: Ground
Price: X Credits
Aim: 0
Speed: 0
Mobility: 0
Evasion Rating: 10
Melee Bonus: 100
Range Bonus: 80
Durability (4,500 total)
- Head: 400
- Torso: 1,400
- Arms: 675/675
- Legs: 675/675
Equipment Space
- Melee x1
- Gun x1
- Thrown x1
Gundam Bonus
- Gundam Fighter: The Gundam has access to special techniques only it can perform. These techniques count as weapons but do not consume a slot. Unarmed attacks have no recoil as well.
[li]Super Mode: In this form, the Shining Gundam's overall performance is increased by 50%, its speed and offensive power are more than doubled, and the panels of its armor open up to reveal a variety of cooling systems, boosters, and field generators. The Super Mode is powered by the emotional energy of its pilot.
Effects:
+2 Speed
+2 Mobility
+25% Melee Bonus.
Requirements to unlock:
- Martial Artist Specialization
- 5 missions using Shining Gundam.
[li]True Super Mode: Similar to the Super Mode, but Shining Gundam changes to an all gold color. The overall capabilities of the unit are increased tremendously. However, this mode can only be used when in a state of complete calm.
Effects: (Does not stack with Super Mode)
+3 Speed
+3 Mobility
+50% Melee Bonus.
Requires to unlock:
- Martial Artist Specialization
- Focused Trait
- 3 missions using Shining Gundam and Super Mode
Weapons
- 60mm Vulcan Gun
Location: Mounted on head
Weapon Type: Gatling/Pistol
Damage type: Physical
Damage per fire: x/x/x (X)
Accuracy modifier: -1
Critical Chance: 20
Total uses per load: 5
Reload time: 1 turn - Shining Finger
"This hand of mine glows with an awesome power!
Its burning grip tells me to defeat you!
TAKE THIS!
MY LOVE, MY ANGER, AND ALL OF MY SORROW!
SHINING FINGER!"
The Shining Gundam's signature move, the Shining Finger concentrates a large amount of energy into the Shining Gundam's hand, turning it light green. The Gundam then grabs the head or body of the opposing Gundam and crushes it. Though the Shining Finger is powerful, it is only usable at close range.
Location: Hand
Damage: 700
Damage Type: Physical
Critical Range: 20
Weapon Accuracy/Modifier: 0
Cannot be parried
Usage Requirements: Opponent must be at or below 35% maximum durability before use.
Recharge Time: 3 turns