GGF-001 Phoenix Gundam
Jun 10, 2017 18:46:26 GMT
Post by Admin on Jun 10, 2017 18:46:26 GMT
GGF-001 Phoenix Gundam
Tier 16 (Legendary)
Armor Class: Medium
Weight Capacity: 16/30
Terrain: Ground/Sky/Space
Price: X
Note: Whether intended, a design flaw, or to conserve fuel, the Phoenix Gundam can only transform when performing its Burning Fire attack. Despite this it is still flight capable even in its MS mode.
Aim: +1
Mobility: +1
Speed: +1
Evasion Rating: 10 (11)
Melee Bonus: 170
Range Bonus: 150
Durability (8,000 total)
- Head: 500
- Torso: 3,500
- Arms: 1,000/1,000
- Legs: 1,000/1,000
Equipment Space
- Melee x2
- Gun x2
- Artillery x4
- Remote x2
Special Features
- Psycommu System
A control system that passively scans the brainwaves of Newtypes, amplifies them in order to send the brainwave signal out long distances, and then translates these brainwaves into raw machine codes upon being received by the selected object, allowing mental control of remote weapons.
Effect:
Enables Newtype bonuses and Awakening modifier for Remote weapons.
Requires: Newtype - Full Power
The full power of the Phoenix Gundam has been unleashed, allowing it to harness its previously inert capabilities. Obtaining this state results in a large increase in overall power, fuel efficiency, as well as unlocking new abilities and armaments that weren't possible for the Phoenix Gundam originally. Whether this is the intended and true form of the Phoenix Gundam or not is currently unknown.
Requirements:
Newtype Pilot and at least five missions sortied with Phoenix Gundam.- Nano-skin System:
The Phoenix Gundam features a Nanoskin System similar to the Turn A Gundam, allowing it to self-regenerate damage. However, the Nano-skin System itself is inert while the Phoenix Gundam is not at its Full Power state.
Regeneration Rate: 10% maximum part durability per turn.
Warning: Cannot regenerate destroyed parts. - Special Attack: Burning Fire
The Phoenix Gundam can also transform into "bird mode" and perform a special attack called Burning Fire by covering itself with super heated energy released from the Phoenix cross. The Phoenix Gundam can then proceed to ram through a single or several targets at once at high speeds and for devastating effect while it is inflamed.
Burning Fire Bonus: (Applies only during turn of use)
+1 Speed
+1 Mobility
Note: This attack ignores the turn requirements for transformation.
Weight: 0 (Cannot be parried)
Weapon Type: Heavy Melee
Damage per strike: 4,000 (Ignores Melee Bonus)
Damage Type: Physical/Heat
Number of Targets: 1-3 (-2 accuracy for each additional target after the first)
Accuracy Modifier: 0
Critical Chance: 20
Recharge time: 5 turns
- Nano-skin System:
Weapons
- Beam Saber x2
The Phoenix Gundam is equipped with two beam sabers for close combat. It also uses the beam sabers as beam boomerangs for medium ranged enemies.
Location: Handheld
Weight: 2 (4)
Weapon Type: Melee/Range
Damage per strike: X
Vs Beam Vulnerable: X + 25%/25 = Y
Durability: X
Damage Type: Beam
Uses per charge: 6
Recharge period: 2 turns
Accuracy Modifier: 0
Warning: Uses 2 charges when two-handed.
Critical Chance: 20 - Vulcan Gun
Uniquely, the Phoenix Gundam were equipped with an pair of Vulcan Guns, which allows Phoenix Gundam to shoot down missiles or enemy aircraft. - Combinable Beam Rifle/Beam Launcher
The Phoenix Gundam was equipped with two beam rifles with an variable output, which allows the unit to deliver great damage to its enemies. It can also combine the beam rifles into a powerful beam launcher.
Beam Rifle x2
Location: Handheld
Weapon Type: Gun
Damage: X and X
Damage Type: Beam
Weight: 4 + 4 (8)
Durability: X
Weapon Accuracy/Modifier: 0
Critical Chance: 19-20
Shots per charge: 4
Recharge time: 2 turns
Beam Launcher:
Location: Handheld
Weapon Type: Gun
Damage: X
Damage Type: Beam
Weight: 8
Durability: X
Weapon Accuracy/Modifier: -1
Critical Chance: 20
Shots per charge: 4
Recharge time: 2 turns - Mega Beam Cannon x4
The unit is armed with four beam cannons on its wing binders with a high power output and it also serves as boosters when the unit is in flight mode.
Location: Shoulders (Integrated)
Weapon Type: Artillery
Damage: X/X/X/X
Damage Type: Beam
Weight: 0
Durability: X
Weapon Accuracy/Modifier: -2
Critical Chance: 20
Shots per charge: 4
Recharge time: 2 turns - Feather Funnel x12 (Six per binder)
The Phoenix Gundam is equipped with six Psycommu remote weapons, known as "Feather Funnels". These funnels are stored in the wing binders of the Phoenix Gundam. Like other funnel-type weapons, they need to be periodically recharged at the mother suit for continuous operation.
Wing Binder x2
Contains: Feather Funnel x6
Weight: 1 + 1 each (6) = 6
Terrain: Sky/Space
Weapon Type: Remote/Range
Damage type: Beam
Operation time: 2 turns
Recharge time: 2 turns
Damage per Funnel (6): X
Durability: 100/100/100/100/100/100
Accuracy Modifier: 0
Critical Chance: 20