So to help approach mobile suits and how they can be upgraded for battle, and how they operate in battle, I've implemented a new stat as well as changed the function of two of the previous.
The new stat is called "Aim". As you might have guessed, it focuses on the accuracy of ranged weaponry. From pistols to heavy artillery weapons.
Mobility, now serves as the melee counterpart to Aim. It modifies accuracy with melee weaponry.
Speed, which used to provide a blanket accuracy bonus, something which has annoyed me since day one, now replaces Mobility as the modifier stat for Evasion Rating.
Evasion Rating is basically unchanged, except for what I just said about Speed.
Weight Capacity is unchanged, but its bonus is. Instead of +1 Speed and Mobility, having less than or equal to 50% of your machine's weight capacity now only grants +1 Speed. This way, it is not a major loss if you decide to fully arm, but is still a nice perk for those stuck with a limited arsenal or who prefer a limited selection.