The Vaults
Mar 10, 2017 22:36:23 GMT
Post by Admin on Mar 10, 2017 22:36:23 GMT
The vaults are a series of concealed and usually heavily fortified warehouses and factories created in an attempt to preserve technology and humanity in the event of a cataclysm. The cataclysm in particular was the uncovering of the Turn machines, of which the Moonlight Butterfly quickly demonstrated the destructive potential it could unleash. The vaults are normally built into mountain complexes though some exist under the ocean and even in the antarctic circle, usually built into glaciers. During their initial construction, rumors of vaults constructed in space occasionally made it down to Earth.
Each vault is designed with a three level construction plan:
Hangar and foundry
Living quarters and food production center (mostly gardens)
Reactor and warehouse
The Hangar and Foundry are located close to the surface for immediate deployment and repairs. The living quarters and food production are below, connected through elevators and stairs. The reactor is located at the bottom and is the most structurally fortified area of the vault. Along with the reactor is the warehouse, where a Haro unit maintains the general facility. A secondary control center is located near the Foundry in case the warehouse is rendered unusable or inaccessible.
The Hangar is designed to support a multitude of mobile suits, mobile armors, and even large craft if needed, though ship capacity is very limited, only large enough to support 2 at most. The foundry is located nearby and relies on materials gathered by worker drones operated by Haro to both maintain the base and construct new parts for mobile weapons, equipment, and even ships. The hangar contains two entrances and exits for both personnel and mobile suits.
The first entrance is the main hangar door itself, which is large enough for ships and most mobile armors to be transferred through and is used as the primary source of traffic. A secondary entrance for mobile suits and secondary transports is a service elevator located near the rear of the hangar, used to transport supplies and typically dismantled mobile suits into or out of the vault. This elevator connects to the surface and has a dedicated power source to enable operation even if the vault is without power. A secondary entrance into the hangar is concealed behind a small bulkhead door which is used for emergency evacuation or bringing in small groups of people.
To manage the fabrication process, the foundry includes a constantly updating database. Whenever a new machine is introduced to the vault, Haro uses the vault's internal sensor network to construct a detailed blueprint of the machine in question, enabling construction of additional machines or components later on. Though initially created with a full database of every kind of machine available, this information was somehow lost and/or corrupted and thus most vaults only contain information on basic tools, items, and whatever machines they store. On occasion, Haro can reconstruct the corrupted data, restoring it to the database.
The living quarters were designed with entire populations in mind, rather than a military force. Resembling a city in some ways, the living quarters are divided into six sections. Each section contains one hundred rooms, with each room having a capacity of five people each. Each living section is laid out like a city block, with each block laid out in four sections labeled alphabetically. At maximum capacity, the vaults can handle up to 3,000 people comfortably.
In the event of an attack, if no staff or combat ready defense force is available, the operating Haro has authority to assume automatic remote control of all machines within the hangar and sortie them for battle. Because Haro can only process so much information at once in conjunction with mobile suit processors, this is only used as a last resort, as the performance of the defending machines suffers a noteworthy decrease. The vaults feature no additional defenses, as they were designed to be concealed and rely primarily on the surrounding area for their defense. Any plans to install further defenses were compromised by the cataclysm.
Should a Haro unit be destroyed or otherwise removed from the base, the Vault is programmed to shut down all foundry functions and enter a low power standby mode. The reactor is powered down and sealed off to ward off potential attackers, personal failure that could result in harmful radiation leakage, or environmental damage such as flooding. The warehouse is also sealed off to protect and preserve its contents from looters or damage until such a time as functionality can be restored.
Each vault is designed with a three level construction plan:
Hangar and foundry
Living quarters and food production center (mostly gardens)
Reactor and warehouse
The Hangar and Foundry are located close to the surface for immediate deployment and repairs. The living quarters and food production are below, connected through elevators and stairs. The reactor is located at the bottom and is the most structurally fortified area of the vault. Along with the reactor is the warehouse, where a Haro unit maintains the general facility. A secondary control center is located near the Foundry in case the warehouse is rendered unusable or inaccessible.
The Hangar is designed to support a multitude of mobile suits, mobile armors, and even large craft if needed, though ship capacity is very limited, only large enough to support 2 at most. The foundry is located nearby and relies on materials gathered by worker drones operated by Haro to both maintain the base and construct new parts for mobile weapons, equipment, and even ships. The hangar contains two entrances and exits for both personnel and mobile suits.
The first entrance is the main hangar door itself, which is large enough for ships and most mobile armors to be transferred through and is used as the primary source of traffic. A secondary entrance for mobile suits and secondary transports is a service elevator located near the rear of the hangar, used to transport supplies and typically dismantled mobile suits into or out of the vault. This elevator connects to the surface and has a dedicated power source to enable operation even if the vault is without power. A secondary entrance into the hangar is concealed behind a small bulkhead door which is used for emergency evacuation or bringing in small groups of people.
To manage the fabrication process, the foundry includes a constantly updating database. Whenever a new machine is introduced to the vault, Haro uses the vault's internal sensor network to construct a detailed blueprint of the machine in question, enabling construction of additional machines or components later on. Though initially created with a full database of every kind of machine available, this information was somehow lost and/or corrupted and thus most vaults only contain information on basic tools, items, and whatever machines they store. On occasion, Haro can reconstruct the corrupted data, restoring it to the database.
The living quarters were designed with entire populations in mind, rather than a military force. Resembling a city in some ways, the living quarters are divided into six sections. Each section contains one hundred rooms, with each room having a capacity of five people each. Each living section is laid out like a city block, with each block laid out in four sections labeled alphabetically. At maximum capacity, the vaults can handle up to 3,000 people comfortably.
In the event of an attack, if no staff or combat ready defense force is available, the operating Haro has authority to assume automatic remote control of all machines within the hangar and sortie them for battle. Because Haro can only process so much information at once in conjunction with mobile suit processors, this is only used as a last resort, as the performance of the defending machines suffers a noteworthy decrease. The vaults feature no additional defenses, as they were designed to be concealed and rely primarily on the surrounding area for their defense. Any plans to install further defenses were compromised by the cataclysm.
Should a Haro unit be destroyed or otherwise removed from the base, the Vault is programmed to shut down all foundry functions and enter a low power standby mode. The reactor is powered down and sealed off to ward off potential attackers, personal failure that could result in harmful radiation leakage, or environmental damage such as flooding. The warehouse is also sealed off to protect and preserve its contents from looters or damage until such a time as functionality can be restored.