RX-0 Full Armor Unicorn Gundam Plan B (Upgrade Package Test)
Feb 13, 2017 5:45:16 GMT
Post by Admin on Feb 13, 2017 5:45:16 GMT
RX-0 Full Armor Unicorn Gundam Plan B
Tier: 19
Armor Class: Medium
Terrain: Ground/Space
Price: RX-0 Unicorn Gundam, Banshee, or Phenex used in 10 missions
Unicorn Mode
Speed modifier: 0
Mobility modifier: +2
Evasion Rating: 12
Destroy Mode
Speed modifier: +1
Mobility modifier: +3
Evasion Rating: 13
Critical Range: +2
Destroy Mode/Awakened
Speed modifier: +3
Mobility modifier: +3
Evasion Rating: 13
Critical Range: +3
Unicorn/Destroy Mode (Normal)
Range Bonus: 190
Melee Bonus: 200
Destroy Mode (Awakened) +10 Range/Melee Bonus, +1 Critical
Range Bonus: 200
Melee Bonus: 210
Durability (9,500 total)
- Head: 900
- Torso: 3,400
- Arms: 1300/1300
- Legs: 1300/1300
- Shield: 2375/2375
- Armed Armor VN (Closed): 1,900
- I-Field: 1,782/1,782 (25%/446 regenerated per turn)
Special Features
Newtype Destroyer System (NT-D)
The Newtype Destroyer (or NT-D) System is an anti-Newtype system developed by the Earth Federation and used on the RX-0 Unicorn Gundam. The system works by using the Psycoframe built within its body to seek out Newtype brainwaves. Should one be found, the NT-D System activates and turns the Unicorn Gundam from its usual "Unicorn mode" into its "Destroy mode", improving its stats overall and allowing it to take control of Newtype weaponry used by others and turn them against them. However, the system has a number of flaws to it. Among them being having a five minute time usage so it wouldn't kill its pilot and the fact that it doesn't discriminate against real Newtypes and Cyber-Newtypes. Its most ironic flaw is that, because of the massive stress given to its pilots, a Newtype is the best pilot for the unit. Thankfully, those with strong wills can overpower the system and determine when it can activate.
Note: Does not require being a Newtype to pilot, but an Old Type pilot will half all benefits of the NT-D System and lock out the Awakened Form or any control over the system.
System Bonuses:- +2 Critical Range
- +1 Mobility
- +1 Speed
- Can hijack any psychically controlled remote weapon
- Adds critical range to weapons that lack one
Warning: Characters lacking the Willpower trait cannot override the system and will be forced to eliminate Newtypes or equivalents with extreme prejudice. They also cannot unlock the Awakened NT-D.
Warning: Requires Newtype or equivalent to be present to activate and will activate automatically upon engaging one. May be activated or deactivated at will if the pilot has the Willpower trait after using the NT-D in four different missions.
Warning: Has a maximum operation of 4 turns before reverting to Unicorn Mode. 3 turn cool down period. Unlimited operation after unlocking Awakened form.- Armed Armor XC (Xeno-Connect)
A backpack unit that serves the purpose of improving the affinity between pilot and machine, and allow non-Newtype pilots to activate the NT-D system. It also improves overall generator output. The Unicorn's backpack beam sabers are stored in the Armed Armor XC.
System Bonus: Negates Willpower and Newtype requirement for controlling NT-D System activation. Does not remove requirement for Awakened form.
Weapons
- 60mm Vulcan Gun
Location: Mounted on head
Weapon Type: Gatling/Pistol
Damage type: Physical
Damage per fire: X/X (X total)
Accuracy modifier: -1
Critical Chance: 19-20
Total uses per load: 5
Reload time: 1 turn
Ammo Type: Solid - Beam Saber x4
Location: Handheld x2 (Unicorn)
Location: Handheld x4 (Destroy)
Weapon Type: Melee
Damage per strike: X
Damage Type: Beam
Uses per charge: 5
Recharge period: 2 turns
Special effect: +25% damage vs non beam resistant units
Accuracy Modifier: 0
Critical Chance: 19-20
Hyper Beam Javelin
Location: Handheld
Weapon Type: Heavy Melee
Damage per strike: X
Damage Type: Beam
Accuracy Modifier: -1
Bonus: Does not consume a Melee slot but cannot be swapped out or replaced. Weapon must be discarded to free hands.
Critical Chance: 19-20
Armed Armor DE (Defense-Extension) x2
Location: Back
Shield type: Medium Physical
Durability: 2,375
Mobility Modifier: +1 (Propulsion System)
I-Field Generator
Barrier Strength: 1,782
Barrier Regeneration: 25% per turn
Mega Cannon
Location: Armed Armor DE
Weapon Type: Artillery
Damage per shot: X
Special effect: +25% damage vs non beam resistant units.
Damage Type: Beam
Accuracy Modifier: -1
Critical Chance: 20
Shots per turn: 1
Armed Armor VN (Vibration-Nail)
Location: Hand
Weapon Type: Fist
Damage per strike: X
Damage Type: Physical/Vibration
Accuracy Modifier: 0
Bonus: Does not hinder use of hand.
Critical Chance: 19-20
Shield Mode/Closed
Location: Arm
Shield type: Light Physical
Durability: 1,900
Mobility Modifier: 0
Beam Resistant: Yes
Armed Armor BS (Beam-Smartgun)
Location: Arm
Weapon Type: Gun
Damage per shot: X
Special effect: +25% damage vs non beam resistant units.
Damage Type: Beam
Accuracy Modifier: +1
Critical Chance: 19-20
Shots per turn: 1