Ship Template
Mar 11, 2020 0:06:21 GMT
Post by Admin on Mar 11, 2020 0:06:21 GMT
Image (Replace this with the image)
Ship Class: (List the class of ship)
Ship Name: (If it doesn't have a name already, use whatever you wish so long as its appropriate)
Ship Type: (The role of the ship; Transport/Assault/Carrier/Assault Carrier)
Armor Class: (Most ships are Medium, large ships are Heavy while small ships are Light)
Terrain: (What terrain(s) it can operate in.)
Tier:
Weapon Bonus (Calculate the same way you would for a mobile suit/armor, then double it.)
Ranged Accuracy: (Modified by Captain Intelligence modifier + half Gunner's Int modifier)
Evasion Rating: 10 (L)/12 (M)/14 (H) + Captain's INT or WIS modifier (whichever is higher) + Half Helmsmen's INT or WIS modifier. Halved if all engines are destroyed.
Note: Evasion can be further modified by Helmsmen. Add half their INT or WIS modifier in addition to the Captain's.
Durability (1000 x ship tier)
Combat Crew Positions
Hanger Space
Weapons
Ship Class: (List the class of ship)
Ship Name: (If it doesn't have a name already, use whatever you wish so long as its appropriate)
Ship Type: (The role of the ship; Transport/Assault/Carrier/Assault Carrier)
Armor Class: (Most ships are Medium, large ships are Heavy while small ships are Light)
Terrain: (What terrain(s) it can operate in.)
Tier:
Weapon Bonus (Calculate the same way you would for a mobile suit/armor, then double it.)
Ranged Accuracy: (Modified by Captain Intelligence modifier + half Gunner's Int modifier)
Evasion Rating: 10 (L)/12 (M)/14 (H) + Captain's INT or WIS modifier (whichever is higher) + Half Helmsmen's INT or WIS modifier. Halved if all engines are destroyed.
Note: Evasion can be further modified by Helmsmen. Add half their INT or WIS modifier in addition to the Captain's.
Durability (1000 x ship tier)
- Hull: (How much damage the ship's hull can take before it is destroyed.)
- Armor: (Modifies total damage taken.) (Ship Tier x 10 (L)/15 (M)/20 (H) x2 based on armor class)
Combat Crew Positions
- Captain: Adds Intelligence or Wisdom modifier to all actions, evasion rating, and attacks.
- Helmsmen: Adds half Intelligence or Wisdom modifier to all maneuvers and evasion. If trained in MS piloting, may use Reaction instead.
- Gunner: Adds half Intelligence or Wisdom modifier to all attacks. If trained in MS piloting, may use Shooting instead.
- Mechanic: Will perform repairs on the ship every two rounds. Will also repair any machine that returns to the ship during combat. (Repairs)
Hanger Space
- Capacity: (How many mobile suits the ship can carry. A support craft or similar will take up one slot, mobile armors take up 2. Most have a minimum carrying capacity of four mobile suits)
- Catapults: (How many mobile suits it can deploy per round)
- Maximum Deploy Rate: (How many machines the suit can deploy in one round at maximum)
Weapons
Image (Replace this with the image)
Ship Class: (List the class of ship)
Ship Name: (If it doesn't have a name already, use whatever you wish so long as its appropriate)
Ship Type: (The role of the ship; Transport/Assault/Carrier/Assault Carrier)
Armor Class: (Most ships are Medium, large ships are Heavy while small ships are Light)
Terrain: (What terrain(s) it can operate in.)
Tier:
Weapon Bonus (Calculate the same way you would for a mobile suit/armor, then double it.)
Ranged Accuracy: (Modified by Captain Intelligence modifier + half Gunner's Int modifier)
Evasion Rating: 10 (L)/12 (M)/14 (H) + Captain's INT or WIS modifier (whichever is higher) + Half Helmsmen's INT or WIS modifier. Halved if all engines are destroyed.
Note: Evasion can be further modified by Helmsmen. Add half their INT or WIS modifier in addition to the Captain's.
[font size="3"]Durability[/font] (1000 x ship tier)[ul type="disc"]
[li][b]Hull:[/b] (How much damage the ship's hull can take before it is destroyed.)[/li]
[li][b]Armor:[/b] (Modifies total damage taken.) (Ship Tier x 10 (L)/15 (M)/20 (H) x2 based on armor class)[/li]
[li][b]Called Attack Targets:[/b] Hangars, Catapults, Engines, Weapons, and Bridge (based on design)[/li][/ul]
[font size="3"]Combat Crew Positions[/font][ul type="disc"]
[li][b]Captain:[/b] Adds Intelligence or Wisdom modifier to all actions, evasion rating, and attacks.[/li]
[li][b]Helmsmen:[/b] Adds half Intelligence or Wisdom modifier to all maneuvers and evasion. If trained in MS piloting, may use Reaction instead.[/li]
[li][b]Gunner:[/b] Adds half Intelligence or Wisdom modifier to all attacks. If trained in MS piloting, may use Shooting instead.[/li]
[li][b]Mechanic:[/b] Will perform repairs on the ship every two rounds. Will also repair any machine that returns to the ship during combat. ([a href="https://mssagashattered.proboards.com/thread/816/attempting-repairs"]Repairs[/a])[/li][/ul]
[font size="3"]Hanger Space[/font][ul type="disc"]
[li][b]Capacity:[/b] (How many mobile suits the ship can carry. A support craft or similar will take up one slot, mobile armors take up 2. Most have a minimum carrying capacity of four mobile suits)[/li]
[li][b]Catapults:[/b] (How many mobile suits it can deploy per round)[/li]
[li][b]Maximum Deploy Rate:[/b] (How many machines the suit can deploy in one round at maximum)[/li][/ul]
[font size="3"]Weapons[/font][ul type="disc"]
[li][/li][/ul]