MS-19 Dolmel
Dec 20, 2019 18:42:01 GMT
Post by Ransac on Dec 20, 2019 18:42:01 GMT
MS-19 Dolmel (MS-19 Dolmel)
Tier: 6.5 (Special)
Armor Class: Medium
Weight Capacity: 16/30
Terrain: Ground/Space
Unlock:
Aim: 0
Mobility: +2
Speed: +2
Evasion Rating: 10 (12)
Redirection Bonus: 0
Reload: 2/2
Range Bonus: 65
Melee Bonus: 65
Durability (1,625 base)
- Mobile Suit: 1,625/1,625
Equipment Space
- Melee x6
- Gun x1
- Artillery x2
Weapons
- Beam Saber/Gun x2
The Dolmel main weapon is a pair of Beam Saber/Gun mounts on each forearm for both close and long-range combat. Unlike normal beam weapons of the time, the Beam Saber/Gun draws power directly from the Dolmel's Fusion Reactor.
Tier: 6.5
Weapon Type: Melee/Gun (Sword/Rifle)
Location: Wrist
Handling: Handheld/Mounted
Quantity: Singular
Weight: 2
Durability: 130
Damage per Hit: 110
Damage Type: Beam
Secondary Damage: +28
Melee Accuracy: 0 (+2)
Ranged Accuracy: 0
Critical Chance: 20
Charge: Unlimited - Toe Beam x2
An unusual weapon of the Dolmel is a pair of short beam saber (knows as Beam Toe) mounts on each foot, used for "kicking" enemies. This weapon is capable of cutting through any metal that has not been treated with anti-beam coating. Because of the Toe Beam position, the pilot must be a very skilled one to use this weapon to its fullest capability.
Tier: 6.5
Weapon Type: Melee (Sword)
Location: Foot
Handling: Integrated
Quantity: Singular
Weight: 2
Damage per Hit: 110
Damage Type: Beam
Secondary Damage: +28
Melee Accuracy: -1 (+1)
Critical Chance: 20
Charge: Unlimited - 4-spike Heat Pile x2
Work just like the Zaku II's spike shoulder, but the Dolmel's Heat Pike rely on the technology of using thermal energy to heat up a metal pike to super-high temperatures. The high heat allows the pikes to begin melting the enemies armor on contact, which when combined with the force when the MS ramming into the enemy, can inflict significant damage.
Tier: 6.5
Weapon Type: Melee (Strike)
Location: Shoulder
Handling: Mounted
Quantity: Singular
Weight: 2
Damage per Hit: 85
Damage Type: Physical/Heat
Bonus Damage: +17 vs Shields
Attack Accuracy: 0
Critical Chance: 20
Bonus: Harder to parry/redirect based on MS weight- Light: -2
- Medium: -4
- Heavy: -6
Bonus: +10 damage per +1 in Speed - 5-tube Missile Pod
Further adding to the Dolmel's offensive capabilities is a pair of chest-mounted missile pods. The missiles themselves are on a similar scale to warship missiles. While very powerful, the Missile Pod had a slow rate of fire and fairly little of ammunition. Most oftenly used to take out slow, heavily armored targets.
Tier: 6.5
Location: Torso
Handling: Integrated
Quantity: Paired
Weight: 4
Weapon Type: Artillery (Launcher)
Damage Type: Explosive
Secondary DT: N/A
Damage per Hit: 90
Bonus Damage: 35 bypasses cover
Rate of Fire: 1-2
Accuracy Modifiers:- Close Range: -1
- Mid Range: 0
- Long Range: +1
Total Ammo: 10 (5/5) - Shoulder Missile Pod
Built into the shoulders of the Dolmel are two missile pods. Although much smaller than a bazooka or grenade round, these missiles can destroy light-to-medium armored targets with ease. This is the ideal weapon for mid-range anti-mobile suit purpose.
Tier: 6.5
Location: Shoulders
Handling: Integrated
Quantity: Paired
Weight: 4
Weapon Type: Artillery (Launcher)
Damage Type: Explosive
Secondary DT: N/A
Damage per Hit: 85
Bonus Damage: 35 bypasses cover
Rate of Fire: 1-2
Accuracy Modifiers:- Close Range: -1
- Mid Range: 0
- Long Range: +1
Total Ammo: 10 (5/5)