Gun-Launcher & High-Yield Beam Rifle
Oct 29, 2019 7:08:26 GMT
Post by Kagimizu on Oct 29, 2019 7:08:26 GMT
SO. Tier 5 is around the corner, meaning the advent of beam weapons. In accordance with that, a lot of suits have to have their equipment reviewed and added to the armory. And SOMEONE decided the Buster Dagger should be Tier 4. So before I think of ways to mince that person for making me have to do this, I'm going to try and get this wonderful piece of tech out of the friggin' way. For ease of use the two guns and their respective forms are listed as two separate guns; in order to use the combination forms you'll need to purchase both. But if you don't want to, you've got some decent weapons on their own.
- 350mm Gun Launcher
Tier: 5
Location: Shoulder
Handling: Handheld (1H)
Quantity: Singular
Weight: 5
Durability: 250
Weapon Type: Gun (Rifle)
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 110
Bonus Damage: N/A
Rate of Fire: 1
Accuracy Modifiers:- Close Range: -1
- Mid Range: 0
- Long Range: +1
Critical Chance: 20
Total Ammo: 10
Rounds before Reload: 10/10
Reload/Recharge Time: 1 action- Anti-Armor Shotgun
Tier: 5
Location: Handheld
Handling: Handheld (2H)
Quantity: Singular
Weight: 10
Durability: 500
Weapon Type: Gun (Shotgun)
Damage Type: Physical
Secondary DT: Piercing (+)
Damage per Hit: 250
Bonus Damage: 125 bypasses Shields
Rate of Fire: 1
Accuracy Modifiers:- Close Range: +3
- Mid Range: -1
- Long Range: -2
Critical Chance: 18-20
Total Ammo: 5
Rounds before Reload: 5/5
Reload/Recharge Time: 2 actions
Notice: Can only use Anti-Armor Shotgun form by spending an action combining the Gun-Launcher with a 94mm High Yield Beam Rifle
Price: 1100 credits
- 94mm High Yield Beam Rifle
Tier: 5
Location: Shoulder
Handling: Handheld (1H)
Quantity: Singular
Weight: 5
Durability: 250
Weapon Type: Gun (Rifle)
Damage Type: Beam
Secondary DT: N/A
Damage per Hit: 110
Bonus Damage: +28
Rate of Fire: 1
Accuracy Modifiers:- Close Range: -1
- Mid Range: 0
- Long Range: +1
Critical Chance: 20
Total Ammo: 10
Rounds before Empty: 10/10
Reload/Recharge Time: Cannot Recharge or Reload- Hyper-Impulse Long-Range Sniper Rifle
Tier: 5
Location: Handheld
Handling: Handheld (2H)
Quantity: Singular
Weight: 10
Durability: 500
Weapon Type: Gun (Sniper Rifle)
Damage Type: Beam
Secondary DT: N/A
Damage per Hit: 250
Bonus Damage: +63
Rate of Fire: 1
Accuracy Modifiers:- Close Range: -2
- Mid Range: 0
- Long Range: +2
Critical Chance: 19-20
Total Ammo: 5
Rounds before Empty: 5/5
Reload/Recharge Time: Cannot Recharge or Reload
Bonus: +1 to Critical Range for every +1 Aim granted from "Take Aim"
Notice: Can only use Hyper-Impulse Long-Range Sniper Rifle form by spending an action combining the 94mm High Yield Beam Rifle with a 350mm Gun Launcher
Price: 1100 credits