Tier 5 Swords
Oct 29, 2019 5:42:20 GMT
Post by Admin on Oct 29, 2019 5:42:20 GMT
- Sword Club
A close combat weapon that is a cross of a sword and club; it is unknown what the slit at the top of the weapon is for. Stored on the back when not in use.
Tier: 5
Location: Backpack
Handling: Handheld
Quantity: Singular
Weight: 5
Durability: 250
Weapon Type: Melee (Sword)
Close Range Bonus: +1 bonus to Parry attempts
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 90
Bonus Damage: N/A
Accuracy: 0
Handling Modifiers:- Dual-Wield Damage: 90
- DW Bonus Damage: N/A
- Offhand Damage: 90
- Offhand Bonus Damage: N/A
- Two-Handed Damage: 108
- 2H Bonus Damage: N/A
Price: 900 credits - Heat Saber Type 2
The Type 2 heat saber is a new model of heat weaponry designed for and used by the Dom. Stored on the backpack when not in use, its blade is superheated during use to melt through the armor of an enemy machine.
Tier: 5
Location: Backpack
Handling: Handheld
Quantity: Singular
Weight: 5
Durability: 250
Weapon Type: Melee (Sword)
Close Range Bonus: +1 bonus to Parry attempts
Damage Type: Physical
Secondary DT: Heat
Damage per Hit: 90
Bonus Damage: +23 vs Shields
Accuracy: 0
Handling Modifiers:- Dual-Wield Damage: 90
- DW Bonus Damage: +23 vs Shields
- Offhand Damage: 90
- Offhand Bonus Damage: +23 vs Shields
- Two-Handed Damage: 108
- 2H Bonus Damage: +27 vs Shields
Price: 1,000 credits - Beam Saber
A small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. The beam saber emits a blade of plasma contained by an I-Field and can cut through any armor not treated with anti-beam coating.
Tier: 5
Location: Backpack/Leg
Handling: Handheld
Quantity: Singular
Weight: 2
Durability: 100
Weapon Type: Melee (Sword)
Close Range Bonus: +1 bonus to Parry attempts
Damage Type: Beam
Secondary DT: N/A
Damage per Hit: 90
Bonus Damage: +23
Accuracy: 0
Handling Modifiers:- Dual-Wield Damage: 90
- DW Bonus Damage: +23
- Offhand Damage: 90
- Offhand Bonus Damage: +23
- Two-Handed Damage: 108
- 2H Bonus Damage: +27
Critical Chance: 20
Charge: 6/6
Recharge Time: 2 turns
Price: 1250 credits - NOL-Y941 Heavy Laser Sword
Tier: 5
Location: Waist
Handling: Handheld (1H)
Quantity: Singular
Weight: 7
Durability: 260
Weapon Type: Melee (Sword)
Close Range Bonus: +1 bonus to Parry attempts- Beam Edge
Damage Type: Beam
Secondary DT: N/A
Damage per Hit: 120
Bonus Damage: +30
Accuracy: 0
Handling Modifiers:- Two-Handed Damage: 144
- 2H Bonus Damage: +36
Critical Chance: 20
Charge: 8/8
Rounds/Attacks before Recharge: 8/8
Recharge Time: 2 turns - Solid Edge
Damage Type: Physical
Secondary DT: N/A
Damage per Hit: 70
Bonus Damage: N/A
Accuracy: 0
Handling Modifiers:- Two-Handed Damage: 84
- 2H Bonus Damage: N/A
Critical Chance: 19-20
Price: 1400 credits - Beam Edge