Not all transformations are equal. Currently the forum treats them as if they are. Some transformations take a second or two to complete, some take slightly longer, and some are just ridiculous. So I propose the following change to Transformation.
Types of Transformation
Quick: Really fast transformations. One example would be the Reborns Gundam, which basically just turns around to do it. Quick would be a free action once per turn.
Standard: The more common transformation. Suits like the Zeta Gundam or Kyrios, which transform in one or two swift motions. For a non-standard example of transformation; Seraphim would fall under this category as well. Standard transformations would require one action.
Full: For the really big or complex transformations. An example would be the Psycho Gundam, the ZZ, or Nadleeh. These would take a full turn or two actions to complete.
Revised Feat:
Transformation: Machines with the ability to transform will execute them one stage quicker. (Full --> Standard --> Quick)
AD machines that predate the Flag/Enact would retain their usual restrictions. The Flag and Enact would have Standard.