YMS-16M Xamel
Aug 31, 2019 0:36:05 GMT
Post by Ransac on Aug 31, 2019 0:36:05 GMT
YMS-16M Xamel (YMS-16M Xamel)
Prototype Long-Range Artillery Ground Mobile Suit
Tier: 5
Armor Class: Very Heavy
Weight Capacity: x/50
Terrain: Hover
Aim: +1
Mobility: 0
Speed: +2
Evasion Rating: 6 --> 10 (12)
Weapon Damage Bonuses
Melee Bonus: 20
Range Bonus: 80
Durability (1,719 base)
- Mobile Armor: 1,719/1,719
Special Systems
- Xamel Hover Jets
Equipped with a powerful hovercraft/hover-jet system in its legs and massive skirt armor, the Xamel could skim along the ground at high speed, giving it the ability to fire, move to another location, set up and fire again without giving away its position too easily.
Effects:- Adds Hover terrain
- Sets base Evasion Rating to 10
- +2 Speed
- Enables one free Movement action per turn.
Weapons
[li]680mm Gun-Cannon
Tier: 5
Weight: 15
Durability: 750
Weapon Type: Artillery
Damage Type: Physical/Piercing (+)
Piercing (+): Half damage bypasses shields, regular piercing damage vs resistant
Damage per Hit: 200 (280)
Critical Damage: 240 (336)
Hits per Attack: 1 (Full Round Action. Fire + Reload)
Accuracy Modifiers:
- Close Range: -2
- Mid Range: 0
- Long Range: +2
Ammunition: 29
Weapon cannot be reloaded with additional ammunition on the battlefield[/li]
[li]20mm Gimbal Type Vulcan Turret
A 20mm seven barrel vulcan cannon
Location: Torso/Head
Weapon Type: Gun
Damage Type: Physical
Damage per Hit: 40
Hits per Attack: 5
Accuracy Modifiers:
- Close Range: +1 (+2)
- Mid Range: 0 (+1)
- Long Range: -1 (0)
Reload Time: 1[/li]
[li]Multipurpose/Range 8-tube Missile Launcher Rack
The Xamel has a 8-tube folding missile launcher rack, it has an 8-round magazine for each tube, with the diameter being 360mm. The launcher folds horizontally on its back when not in use or to allow the deployed cannon freedom of movement. When folded back in storage it is reloaded if needed by a auto-load system, much in the same way a rifle mag is swapped out. It has its own sights and FCS but they're only back ups for if the main system fails, as this weapon is fixed on the unit's forward viewpoint, meaning this is the only weapon system slaved to the pilots utter control - it is aimed by turning the suit itself.
Weapon location: Shoulder
Weapon Type: Artillery
Weight: 8
Damage per missile: 75 (85)
Damage Type: Explosive
Accuracy Modifiers:
- Close Range: -1 (0)
- Mid Range: +1 (+2)
- Long Range: -1 (0)
Rockets per use: 1-8
- Tube 1: 8/8
- Tube 2: 8/8
- Tube 3: 8/8
- Tube 4: 8/8
- Tube 5: 8/8
- Tube 6: 8/8
- Tube 7: 8/8
- Tube 8: 8/8
Weapon cannot be reloaded with additional ammunition on the battlefield[/li]
[li]MMP-78 Machine Gun
Location: Handheld
Tier: 5
Weight: 6 (11)
Durability: 300
Weapon Type: Gun
Damage type: Physical
Damage per shot: 50 (66)
Critical Damage: 60 (80)
Shots per burst: 5
Accuracy Modifiers:
- Close Range: +1
- Mid Range: 0
- Long Range: -1
Reload: 1 action
Integrated: Grenade Launcher
Weight: 5 (1 per grenade)
Damage Type: Explosive
Single Target Damage: 90 (170)
Critical Damage: 108 (204)
AoE Damage: 45 (72 vs 3)/(85 vs 2)
AoE Critical Damage: 54 (87 vs 3)/(102 vs 2)
AoE Targets: 1-3
Accuracy:
- Close Range: +2
- Mid Range: +1
- Long Range: -2
Ammunition: 5
Warning: Cannot be reloaded[/li][/ul]