Tier 3 Shields
Mar 15, 2013 0:27:51 GMT
Post by Usam1981 on Mar 15, 2013 0:27:51 GMT
Melee Penalty = Accuracy penalty applied to a melee weapon used in the same hand as the shield is located/mounted. Shields that weigh 3 or less or otherwise aren't located on the arm do not apply this penalty unless stated otherwise.
- Defense Rod II
Location: Arm
Weight: 1
Shield Type: Physical
Durability: 300
Beam Resistant: No
Redirection Modifier: +2
Unique modifier: +25% damage from blocking non-projectiles or Artillery
Bonus: Nullifies Piercing damage from projectiles.
Compatible with fighter mode transformations but cannot function.
Price: 300 Credits - Shoulder Shield
Location: Shoulder
Weight: 2
Shield type: Physical
Durability: 300
Mobility Modifier: 0
Beam Resistant: No
Redirection Modifier: +2
Incompatible with fighter mode transformations.
Price: 400 Credits - Shoulder Spiked Shield
Location: Shoulder
Weight: 3
Shield type: Physical/Melee
Durability: 300
Mobility Modifier: 0
Melee Damage: 70
Critical Range: 20
Beam Resistant: No
Redirection Modifier: +2
Incompatible with fighter mode transformations.
Price: 500 Credits - Knuckle Shield
Location: Handheld (1H only) (Cannot be removed until destroyed or discarded)
Weight: 3
Durability: 300
Mobility Modifier: 0
Beam Resistant: No
Weapon Type: Melee Shield
Damage type: Physical
Damage per strike: 70
Accuracy Modifier: 0
Critical Chance: 20
Redirection Modifier: +2
Incompatible with fighter mode transformations.
Price: 500 Credits - Genoace Shield
Location: Arm
Weight: 2
Shield type: Physical
Durability: 300
Mobility Modifier: 0
Beam Resistant: No
Redirection Modifier: +2
Bonus: Can store one melee weapon with a maximum weight of 3. Does not require a slot to store.
Price: 500 Credits - Claw Shield (See image)
Mounted on the shoulder, the claw shield has two foldable claws.
Location: Shoulder
Weight: 4
Shield type: Physical/Melee
Durability: 350
Melee Damage: 70
Critical Range: 20
Beam Resistant: No
Redirection Modifier: +2
Melee Penalty: -1 Accuracy
Cannot be upgraded
Incompatible with fighter mode transformations.
Price: 600 Credits - Small Shield
Location: Arm
Weight: 3
Shield type: Physical
Durability: 400
Mobility Modifier: 0
Beam Resistant: No
Redirection Modifier: +2
Bonus: Can be planted into the ground for use as a stabilizer, adding +1 accuracy to non-mounted guns and artillery while stationary. Requires 1 turn to anchor.
Incompatible with fighter mode transformations.
Price: 600 Credits - Medium Shield II
Location: Arm
Weight: 5
Shield type: Medium Physical
Durability: 500
Beam Resistant: No
Redirection Modifier: +4
Melee Penalty: -1 Accuracy
Incompatible with fighter mode transformations.
Price: 700 Credits - Heavy Shield
Location: Arm
Weight: 8
Shield type: Heavy Physical
Durability: 600
Speed -1
Redirection Modifier: +6
Melee Penalty: -3 Accuracy
Beam Resistant: No
Nullifies Piercing Damage
Incompatible with fighter mode transformations.
Price: 800 Credits