MSZ-006 Zeta Gundam
Mar 12, 2018 16:23:45 GMT
Post by Admin on Mar 12, 2018 16:23:45 GMT
MSZ-006 Zeta Gundam
Waverider Mode information below
Tier: 12 (Legendary)
Armor Class: Medium
Weight Capacity: 27/30
Terrain Type: Ground/Space
Price:
Melee Bonus: 120
Range Bonus: 120
Aim: 0
Mobility: 0
Speed: +1
Evasion Rating: 10 (11)
Durability (6,000 total)
- Head: 450
- Torso: 2,750
- Arms: 700/700
- Legs: 700/700
Equipment Space
- Melee x2
- Gun x1
- Artillery x1
- Thrown x1
Special Features
- Biosensor:
A technological variant of the Psycommu system developed by Anaheim Electronics. Although its full capabilities are unknown, its primary purpose is to allow a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor could also have a rather surprising side effect when the pilot is mentally and emotionally focused enough (usually when angry or upset) to cause the bio-sensor to amplify the power, speed, and strength of the mobile suit for a short period of time.
Effects: (Requires Newtype)- Psycommu: Increases Aim and Mobility based on Newtype Rank. +1 per rank.
- Newtype Rage: Reduces damage taken by 20%, increases damage dealt by 10%. Requires 14 Awakening and must suffer a confirmed critical hit before use. Increases all stats by +1 while active. May exceed the cap limit. Lasts 2 turns.
- Special Attack: Waverider Crash (Zeta Gundam only)
The Zeta Gundam transforms into Waverider Mode and calls upon the full power of the Biosensor. Charging at full speed, the Zeta Gundam attempts to impale the enemy machine by smashing into it nose first, inflicting massive damage and removing the possibility of pilot survival if it destroys the torso.
This attack ignores the turn requirements for transformation.
Weight: 0 (Cannot be parried)
Weapon Type: Heavy Melee
Damage per strike: 2,000 (Ignores Melee Bonus)
Damage Type: Physical
Number of Targets: 1
Accuracy Modifier: 0
Critical Chance: 20
Use Restriction: May only be used once per Newtype Rage. Requires active Newtype Rage and the FF-XV-SH-609Z Shield.
Weapons:
- MU-86G 60mm Vulcan Gun
Location: Torso
Weapon Type: Gatling
Damage type: Physical
Damage per fire: // ( total)
Accuracy modifier: -1
Critical Chance: 20
Total uses per load: 6
Reload time: 1 turn - A.E.BLASH XB-G-35/Du.105 Beam Saber/Beam Gun x2
Both Modes:
Location: Handheld
Weight: 2
Durability: 240
Accuracy Modifier: 0
Critical Chance: 20
Beam Saber Mode: (Gundam only)
Weapon Type: Melee
Damage per strike: 350
Damage Type: Beam
Beam Damage: 438
Uses per charge: 8/8
Note: Only consumes a charge with contact.
Warning: Uses 2 charges when two-handed.
Recharge period: 2 turns.
Beam Gun Mode: (Waverider only)
Weapon Type: Range
Damage per strike: 200/200
Damage Type: Beam
Beam Damage: 250/250
No charge limit. - 2-tube Grenade Launcher
Weapon location: Wrists
Weapon Type: Thrown
Weight: 2/2
Damage per rocket (Single fire): 330
Damage per rocket (Multi shot): 165/165
Damage Type: Physical/Explosive
Accuracy Modifier: -1
Critical Chance: 20
Shots per turn: 1 or 2
Total rockets per magazine: 4/4 (8 total)
Reload time: 1 turn - (BOWA) XBR-M87A2 Beam Rifle
Location: Handheld
Weight: 6
Durability: 720
Weapon Type: Gun
Damage per shot: 400
Damage Type: Beam
Beam Damage: 625
Accuracy Modifier: 0 (-2 close range)
Critical Chance: 20
Shots per turn: 1
Total uses per charge: 8
Reload time: 1 turn
Beam Bayonet
Weapon Type: Melee
Damage per strike: 500
Damage Type: Beam
Beam Damage: 625
Accuracy Modifier: -1
Shares charge with rifle mode.
Note: Only consumes a charge with contact. - FXA-03M2 Hyper Mega Launcher
Location: Handheld (2h)
Weight: 8
Durability: 960
Weapon Type: Artillery
Damage per shot: 700
Damage Type: Beam
Beam Damage: 875
Accuracy Modifier: -2
Critical Chance: 20
Shots per turn: 1
Total uses per charge: 1
Reload time: 2 turn
Large Beam Saber Mode
Weapon Type: Melee (2h)
Damage per strike: 660
Damage Type: Beam
Beam Damage: 825
Accuracy Modifier: -2
Has no charge limit. - FF-XV-SH-609Z Shield
Location: Arm/Nose
Weight: 5
Shield Type: Physical
Durability: 1,500
Beam Resistant: Yes
Redirection Modifier: +4