Codex
May 7, 2017 22:02:54 GMT
Post by Admin on May 7, 2017 22:02:54 GMT
Arena
The Arena is a simulated battlefield operated by Haro for use in combat training for the Resistance. It works by projecting a virtual environment into a mobile weapon's cockpit and can network multiple machines together for more complex training drills.
Armory
The Armory is an Out of Character (OOC) shop where players can buy new equipment, including vehicles, weapons and mobile suits. Canonically the Resistance has no true currency and relies on trading supplies. (See Foundry for the In Character equivalent)
Cache
A hidden and protected bunker, caches are no way near as internally extensive as vaults but have enough space to hold either a few mobile suits or a large amount of supplies.
Death Army
Hostile autonomous mobile suits that suppress the majority of the human population with an iron fist. Originally called demons by Jonah Adams for mercilessly wiping out countless human lives, the term has stuck for a while despite people eventually realising the "Demons" to actually be mobile suits. Following the formation of the Resistance and gaining access to advanced information, they dubbed the hostile force "Death Army". Others terms include giants, angels, gods, or other religions or mythological terms.
Foundry
Every Vault is equipped with a large engineering facility, nicknamed the Foundry, capable of autonomously manufacturing a wide range of items. The Foundry's systems are connected the Vault's database, using blueprint data to create the requested item, be it for personnel, mobile suits or vehicles. However, without a sufficiently qualified engineer to create new blueprints, the Foundry is limited to only what it has on file. Following its reactivation, the database of Vault 36 was found to have lost vast quantities due to corruption and cannot currently be recovered. As a result it cannot create new mobile suits from scratch.
Haro
Small spherical robotic units found within the Vaults, Haros appear to serve as some kind of key to ensure the systems remain functional, as removing or destroying one will promptly shut down all of a Vault's primary systems. They are capable of, if somewhat limited, speech and most often roll around to get to their destination.
Mobile Armor
Mobile armors are similar to mobile suits in technology and operation, but vary tremendously in design. Mobile armors are almost always significantly larger than mobile suits, and non-humanoid in appearance as well. Due to their larger size, they frequently equip more powerful energy sources than other vehicles of the same era, giving them the ability to mount more energy-intensive equipment such as large directed-energy weapons or powerful defensive systems. Their large size also makes them capable of using equipment that is too bulky to fit into mobile suits.
Because of the increased cost of building a mobile armor as compared to a mobile suit, they are rarely deployed in large numbers. They are usually operated as solo units, with tactics more closely resembling those of a warship than a mobile suit. However, exceptions have been known to occur, and groups of mobile armors operating in conjunction are extremely effective.
Mobile Suit
Mobile suits are the most popular and most numerous type of mobile weapon. They are humanoid combat vehicles, typically employing two arms to deploy weapons, two legs for propulsion, and a head that acts as a main camera and sometimes houses a secondary weapon that acts as a rotating turret (with the head itself providing the rotation). Typically speaking, a mobile suit is approximately 60 feet in height, with a cockpit located in the unit's torso. However, exceptions are not uncommon; units that are much larger or slightly smaller are not unheard of, and occasionally the cockpit is located in the head or (in semi-rare cases) the crotch, as well.
Though the exact development process behind the creation of mobile suits varies by timeline, they are generally used for their versatility, with many models being usable in a wide variety of environments; from inside space colonies to in open space, across all parts of Earth, and even occasionally underwater or in mid-air.
Mobile suits are typically deployed in a fashion similar to modern-day tanks or aircraft. Working in groups, they are often organized into teams consisting of three to five units, though larger formations in major battles are not unknown. Typically teams are homogeneous, consisting of a single unit type, but may sometimes be composed of complimenting unit types (e.g. a close-combat unit type and a fire support unit type). The latter is most common in teams with high-performance units and experienced pilots.
Purge
A operation where the Death Army forces descend upon a settlement with intent to raze it completely to the ground. Purges are usually in response to demonstrating a certain technological level or achieving a higher population. A purge can be carried out by any Death Army unit, but is most often fielded by mobile suits equipped with specialised anti-personnel weapons.
The Resistance
The informal name of the group operating out of Vault 36. It's lead by Brycen Porval and Jonah Adams (Head Engineer/Mechanic respectively). The group's goals include protecting nearby settlements and seeking other vaults to strengthen their forces, with the overall goal of defeating the Death Army.
Transforming
Transformable mobile weapons are mobile suits, or armors, with multiple configurations that allow them to change their basic design based on the tactical situation at hand. Typically these configurations are limited to a standard mobile suit mode, where the unit acts as a normal mobile suit (indeed, these units are often called "transformable mobile suits"), and a mode that is similar to a conventional space fighter or atmospheric craft, which features increased speed and greater protection for vital parts at the cost of flexibility and firepower. Many exceptions exist, however, and virtually any combination of modes is possible, though it is very rare for a transformable mobile weapon to have more than two modes.
Transformable mobile weapons can be deployed in a manner similar to either mobile suits or mobile armors, depending on their specific capabilities. However, their transformation mechanisms tend to make them expensive to build and maintain, and therefore they usually appear in smaller numbers than mobile suits, though still in higher numbers than most mobile armors.
Vault
Vaults are long forgotten and lost repositories from a previous era. Hidden within are often mobile suits, weapons, and various other technologies, as well as fragments of the forgotten past. (See The Vaults for more)
The Arena is a simulated battlefield operated by Haro for use in combat training for the Resistance. It works by projecting a virtual environment into a mobile weapon's cockpit and can network multiple machines together for more complex training drills.
Armory
The Armory is an Out of Character (OOC) shop where players can buy new equipment, including vehicles, weapons and mobile suits. Canonically the Resistance has no true currency and relies on trading supplies. (See Foundry for the In Character equivalent)
Cache
A hidden and protected bunker, caches are no way near as internally extensive as vaults but have enough space to hold either a few mobile suits or a large amount of supplies.
Death Army
Hostile autonomous mobile suits that suppress the majority of the human population with an iron fist. Originally called demons by Jonah Adams for mercilessly wiping out countless human lives, the term has stuck for a while despite people eventually realising the "Demons" to actually be mobile suits. Following the formation of the Resistance and gaining access to advanced information, they dubbed the hostile force "Death Army". Others terms include giants, angels, gods, or other religions or mythological terms.
Foundry
Every Vault is equipped with a large engineering facility, nicknamed the Foundry, capable of autonomously manufacturing a wide range of items. The Foundry's systems are connected the Vault's database, using blueprint data to create the requested item, be it for personnel, mobile suits or vehicles. However, without a sufficiently qualified engineer to create new blueprints, the Foundry is limited to only what it has on file. Following its reactivation, the database of Vault 36 was found to have lost vast quantities due to corruption and cannot currently be recovered. As a result it cannot create new mobile suits from scratch.
Haro
Small spherical robotic units found within the Vaults, Haros appear to serve as some kind of key to ensure the systems remain functional, as removing or destroying one will promptly shut down all of a Vault's primary systems. They are capable of, if somewhat limited, speech and most often roll around to get to their destination.
Mobile Armor
Mobile armors are similar to mobile suits in technology and operation, but vary tremendously in design. Mobile armors are almost always significantly larger than mobile suits, and non-humanoid in appearance as well. Due to their larger size, they frequently equip more powerful energy sources than other vehicles of the same era, giving them the ability to mount more energy-intensive equipment such as large directed-energy weapons or powerful defensive systems. Their large size also makes them capable of using equipment that is too bulky to fit into mobile suits.
Because of the increased cost of building a mobile armor as compared to a mobile suit, they are rarely deployed in large numbers. They are usually operated as solo units, with tactics more closely resembling those of a warship than a mobile suit. However, exceptions have been known to occur, and groups of mobile armors operating in conjunction are extremely effective.
Mobile Suit
Mobile suits are the most popular and most numerous type of mobile weapon. They are humanoid combat vehicles, typically employing two arms to deploy weapons, two legs for propulsion, and a head that acts as a main camera and sometimes houses a secondary weapon that acts as a rotating turret (with the head itself providing the rotation). Typically speaking, a mobile suit is approximately 60 feet in height, with a cockpit located in the unit's torso. However, exceptions are not uncommon; units that are much larger or slightly smaller are not unheard of, and occasionally the cockpit is located in the head or (in semi-rare cases) the crotch, as well.
Though the exact development process behind the creation of mobile suits varies by timeline, they are generally used for their versatility, with many models being usable in a wide variety of environments; from inside space colonies to in open space, across all parts of Earth, and even occasionally underwater or in mid-air.
Mobile suits are typically deployed in a fashion similar to modern-day tanks or aircraft. Working in groups, they are often organized into teams consisting of three to five units, though larger formations in major battles are not unknown. Typically teams are homogeneous, consisting of a single unit type, but may sometimes be composed of complimenting unit types (e.g. a close-combat unit type and a fire support unit type). The latter is most common in teams with high-performance units and experienced pilots.
Purge
A operation where the Death Army forces descend upon a settlement with intent to raze it completely to the ground. Purges are usually in response to demonstrating a certain technological level or achieving a higher population. A purge can be carried out by any Death Army unit, but is most often fielded by mobile suits equipped with specialised anti-personnel weapons.
The Resistance
The informal name of the group operating out of Vault 36. It's lead by Brycen Porval and Jonah Adams (Head Engineer/Mechanic respectively). The group's goals include protecting nearby settlements and seeking other vaults to strengthen their forces, with the overall goal of defeating the Death Army.
Transforming
Transformable mobile weapons are mobile suits, or armors, with multiple configurations that allow them to change their basic design based on the tactical situation at hand. Typically these configurations are limited to a standard mobile suit mode, where the unit acts as a normal mobile suit (indeed, these units are often called "transformable mobile suits"), and a mode that is similar to a conventional space fighter or atmospheric craft, which features increased speed and greater protection for vital parts at the cost of flexibility and firepower. Many exceptions exist, however, and virtually any combination of modes is possible, though it is very rare for a transformable mobile weapon to have more than two modes.
Transformable mobile weapons can be deployed in a manner similar to either mobile suits or mobile armors, depending on their specific capabilities. However, their transformation mechanisms tend to make them expensive to build and maintain, and therefore they usually appear in smaller numbers than mobile suits, though still in higher numbers than most mobile armors.
Vault
Vaults are long forgotten and lost repositories from a previous era. Hidden within are often mobile suits, weapons, and various other technologies, as well as fragments of the forgotten past. (See The Vaults for more)