Tier 3 Launchers
Jan 20, 2017 18:24:47 GMT
Post by Admin on Jan 20, 2017 18:24:47 GMT
- 4-Tube 40mm Bop Missile Launcher II
- Close Range: -1
- Mid Range: +1
- Long Range: -1
Ammunition: 12
Reload Time: 2
Price: 700 Credits[/ul]Code
[ul type="disc"][li][b]4-Tube 40mm Bop Missile Launcher II[/b][/li]Location: Hand
Tier: 3
Weight: 4
Durability: Arm
Weapon Type: Artillery
Damage Type: Explosive (50% Indirect Damage vs Targets in Cover)
Damage per Hit: 40 (Crit: 48)
Bonus Damage: 20 Indirect Damage vs Targets in Cover
Hits per Attack: 4
Accuracy Modifiers :[ul type="disc"][li]Close Range: -1[/li][li]Mid Range: +1[/li][li]Long Range: -1[/li][/ul]Critical Chance: 20
Ammunition: 12
Reload Time: 2
Price: 700 Credits[/ul]
- Mounted Missile Launchers
- Close Range: -1
- Mid Range: +1
- Long Range: -1
Ammunition: 3 (Per Launcher)
Reload Time: 2
Price: 700 Credits[/ul]Code
[ul type="disc"][li][b]Mounted Missile Launchers[/b][/li]Location: Legs
Tier: 3
Weight: 3 (per Launcher)
Durability: 45 (per Launcher)
Weapon Type: Artillery
Damage Type: Explosive (50% Indirect Damage vs Targets in Cover)
Damage per Hit: 55 (Crit: 66)
Bonus Damage: 27 Indirect Damage vs Targets in Cover
Hits per Attack: 1 (Per Launcher)
Accuracy Modifiers :[ul type="disc"][li]Close Range: -1[/li][li]Mid Range: +1[/li][li]Long Range: -1[/li][/ul]Critical Chance: 20
Ammunition: 3 (Per Launcher)
Reload Time: 2
Price: 700 Credits[/ul]
- Rocket Launchers
- Close Range: -1
- Mid Range: +1
- Long Range: -1
Ammunition: 4
Reload Time: 2
Price: 700 Credits[/ul]Code
[ul type="disc"][li][b]Rocket Launchers[/b][/li]A lightweight artillery weapon, unlike most other launchers this model is integrated into the suit's shoulders rather than externally mounted, but prevent other shoulder-mounted weapons from being attached to allow for clear firing.
Location: Shoulders
Tier: 3
Weight: 2
Durability: Torso
Weapon Type: Artillery
Damage Type: Explosive (50% Indirect Damage vs Targets in Cover)
Damage per Hit: 55 (Crit: 66)
Bonus Damage: 27 Indirect Damage vs Targets in Cover
Hits per Attack: 2
Accuracy Modifiers :[ul type="disc"][li]Close Range: -1[/li][li]Mid Range: +1[/li][li]Long Range: -1[/li][/ul]Critical Chance: 20
Ammunition: 4
Reload Time: 2
Price: 700 Credits[/ul]
- 6-Tube Missile Launcher II
- Close Range: -1
- Mid Range: +1
- Long Range: -1
- Close Range: 0
- Mid Range: +2
- Long Range: 0
Ammunition: 6
Reload Time: 2
Price: 750 Credits[/ul]Code
[ul type="disc"][li][b]6-Tube Missile Launcher II[/b][/li]Location: Handheld Shoulder-Braced
Tier: 2
Weight: 6
Durability: 60
Weapon Type: Artillery
Damage Type: Explosive (50% Indirect Damage vs Targets in Cover)
Damage per Hit: 100 (Crit: 120)
Bonus Damage: 50 Indirect Damage vs Targets in Cover
Hits per Attack: 1
Accuracy Modifiers :[ul type="disc"][li]Close Range: -1[/li][li]Mid Range: +1[/li][li]Long Range: -1[/li][/ul]Two-Handed Bonus Accuracy: [ul type="disc"][li]Close Range: 0[/li][li]Mid Range: +2[/li][li]Long Range: 0[/li][/ul]Critical Chance: 20
Ammunition: 6
Reload Time: 2
Price: 750 Credits[/ul]
- "Bazooka" (550mm Missile Launcher)
- Close Range: -1
- Mid Range: +1
- Long Range: -1
Ammunition: 10
Reload Time: 2
Warning: Requires two hands
Price: 800 Credits[/ul]Code
[ul type="disc"][li][b]"Bazooka" (550mm Missile Launcher)[/b][/li]Location: Handheld
Tier: 3
Weight: 7
Durability: 105
Weapon Type: Artillery
Damage Type: Explosive (50% Indirect Damage vs Targets in Cover)
Damage per Hit: 120 (Crit: 144)
Bonus Damage: 60 Indirect Damage vs Targets in Cover
Hits per Attack: 1
Accuracy Modifiers :[ul type="disc"][li]Close Range: -1[/li][li]Mid Range: +1[/li][li]Long Range: -1[/li][/ul]Critical Chance: 20
Ammunition: 10
Reload Time: 2
[b]Warning:[/b] Requires two hands
Price: 800 Credits[/ul]