Jump: The mobile suit can leap high into the air. While airborne, the mobile suit is treated as flying. Jump lasts for two rounds, after which the machine returns to the ground and suffers a -1 Evasion Rating until the next turn. Jump has a cool down of 2 turns.
Leg Shock Absorber: Negates the evasion rating penalty from Jump.
Weapons
60mm Vulcan Gun Location: Mounted on head Weapon Type: Gun Damage type: Physical Damage per fire: 35 Shots per fire: 3 Accuracy modifier: -1 Critical Chance: 20 Total uses per load: 5 Reload time: 1 turn